Procedural parameter
A procedural parameter in Houdini is a setting or value that controls how an object or scene is created based on rules or mathematical operations, rather than building everything manually. This means you can change and adjust the parameters to quickly achieve different results without having to rebuild the object from scratch.
When building something like a wardrobe in Houdini, you can use procedural parameters to define dimensions, the height, width, and depth of the wardrobe, the number of shelves, or materials, and then easily adjust these parameters to create different versions of the wardrobe. This is advantageous because it saves time, provides flexibility, and makes it easier to make changes to the design without starting from scratch.
Gobles
Gobles can be used to create more realistic and natural light transmission by manipulating how light spreads and reflects in a scene. Gobles are texture-based maps that simulate light interactions, such as how light refracts and reflects through materials like glass or other surfaces.
This technique allows for a smoother and more realistic transition between indoor and outdoor light, making the scene more believable and giving a more natural look to the light transmission in your design.